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– King’s mercenaries: the sovereign receives a double influence from the mercenaries Non-governing clans receive 10% less influence from battles. – Magistrates – +1 to the influence of the chieftain +1 to city security municipal taxes reduced by 5%. – Castle Charters: castles give +1 to influence lock upgrades are 20% cheaper. – Military Coronae: military achievements give 30% more influence the salary increases by 10%. – Royal Guard: the sovereign’s clan gains +1 for influencing and +80 for the size of the detachment (sovereign) all other clans lose 0.2 influence. – Sacred grandeur: the sovereign’s clan gains +5 influence the remaining clans of the kingdom (not the sovereign) lose 1 point of influence. – Feudal inheritance: clans gain +1 to influence each fight they have double the cost of a Clan Battle Souvenir You will be influenced based on the number of settlements under your control. – The House of Commons: +1 point of influence and +1 to militia production for each celebrity in the colony Extremely powerful decree, as all unique NPCs in the colony, including merchants and artisans, will count towards bonuses. Here are some political laws that will allow you to have a daily influence on Bannerlord: Kingdom policy: influence of the sovereign
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But now you’re a ruler, so you can do almost anything you say. As a vassal, you were generally limited to a series of laws. Then you should focus on the politics of the kingdom. – Updating charisma skills is a slow and tedious process, but for this you will receive a lot of useful bonuses, including influence. The soldiers you deliver to Allied garrisons increase your influence.
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You can create it in any main rule it belongs to. The harder (bigger) the battle, the more influence you will receive to participate in it. – Battle victory: As described above, now that you are king, the game will reward you with influence for each victory. Even the destruction of ordinary looters and bandits.īefore continuing, let’s remember how to gain influence by playing a vassal: Now that you rule your kingdom, each victory in battle will bring influence points. The only change is that you are now a ruler. You can open the same domain panel (K), and many mechanics may look familiar. Indeed, the functionality of a king or queen is more or less identical to that of a vassal. Immediately after completing The Dragon Banner mission, the game will allow you to establish your own kingdom. Mount & Blade II: Bannerlord: How to run a kingdom
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